Aug 13, 2005, 04:19 AM // 04:19
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#1
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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An interesting trick (Point-Blank Trapping)
Ok, I was using my R/W and was asked to use Traps. This is not a normal thing for me, as I usually try to spam Poison (Apply Poison + Flurry vs. Multiple Targets) and Galrath's Slash. So, I just dumped Apply Poison for Spike Trap (please excuse me if that's the wrong skill, I don't have the elite one), and left all the rest of my skills intact.
Well, as it turned out, we had a Warrior in the group that seemed to be unable to die, but either did not or could not understand what those crazy Rangers were doing (It's called "Trapping", and we were setting up minefields). That rendered my one, solatary trap all but useless, concidering I'm a melee Ranger =/
Well, at one point, I got this bright idea. I charge up to some random enemy, and start attacking like normal. Then, I whip out Gladiator's Defence, then drop the trap right on the sucker's feet. I found this particular trick to be oddly effective, giving me a 75% chance to not get hit, and thus, not interupted. Not perfect, mind, but loads better than having a usless skill in your bar.
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Aug 13, 2005, 05:08 AM // 05:08
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#2
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Academy Page
Join Date: Aug 2005
Location: Nine Mile Falls, Washington
Guild: KOTR ~ Knights of the old Repulbic
Profession: W/
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works... nicely thought out...
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Aug 13, 2005, 11:02 AM // 11:02
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#3
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Ascalonian Squire
Join Date: Jun 2005
Guild: Communist Vikings
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You didn't consider throwing dirt at them instead? That's a 90% chance to not get interrupted + you save an elite skill slot, downside is that you don't deliver damage back to them when they miss though.
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Aug 13, 2005, 01:06 PM // 13:06
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#4
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Krytan Explorer
Join Date: Apr 2005
Profession: Me/N
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Mantra of Resolve/Concentration will cancel the "highly interruptable" part of traps or the dazed condition. No elite skill used there, either. But, you'd have to switch to mesmer secondary for that.
Throw Dirt and Gladiator's Defense both fail to protect you from ranged attacks, something I get hit with quite commonly when I'm laying traps. I suspect the topic starter picked GD because of it's 30 second recharge (TD is 45 seconds) I'd rather use Whirling Defense (60 sec recharge), but you need Oath Shot to keep it going all the time.
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Aug 13, 2005, 05:51 PM // 17:51
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#5
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Academy Page
Join Date: Jul 2005
Guild: None
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I think that glyph of concentration actually works with traps too i think i tested it be4. Use the glyph (5 energy 2sec recharge) then the traps.
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Aug 13, 2005, 08:06 PM // 20:06
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#6
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Krytan Explorer
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Each attack has a 25% chance to hit you, and if they're using Frenzy/Flurry/Whatever they'll get 2 in.
Also doesn't work so well against multiple oppoents.
Even at 16 Wilderness Traps only do 70 damage, and that's the 25 mana Dust Trap and the elite Spike Trap. Not worth it for their damage output.
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Aug 14, 2005, 03:00 AM // 03:00
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#7
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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this was mostly a "Work with what ya' got" kinda thing. I normally equip Gladiator's Defense so that I can get out Troll Ungent without getting killed in the process =/
Also, I found that if I hit them with Throw Dirt first, then nailed them with Barbed Trap (for the Bleeding), then layed into them with Flurry + Galrath's Slash and Seeking Blade, even though I don't do very much damage per hit, I can take on larger groups this way, and soften them up for the real damage dealers. I know my character is there for support, and by golly, I do my darndest.
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Aug 14, 2005, 03:03 AM // 03:03
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#8
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Krytan Explorer
Join Date: Jun 2005
Location: Seattle
Guild: Faces of Death [Tye]
Profession: R/W
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gladiators defense works on all incoming attacks, but only damages melee attackers.
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Aug 14, 2005, 03:18 AM // 03:18
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#9
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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yep, and being a melee ranger, that was more helpful overall than Whirling Defense, wich is basicly the same thing. But, like I said, I use it to keep from getting hit. That's the important part.
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Aug 14, 2005, 08:25 AM // 08:25
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#10
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Frost Gate Guardian
Join Date: Jun 2005
Location: Wouldn't you like to know
Guild: Pretty Horsies Arouse Greatly
Profession: R/
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You can plant traps if you don't get hit!? This will change PvP forever!!! I can't believe NO ONE has made a bunch of crappy builds using this yet! ....
Seriously, wanna cookie?
Plus, how long do traps take to cast? 2 seconds? With possible failure chance.
My ranger could do more than that in 2 seconds.
I use a BOW.
RANGE-rs, people!!
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Aug 14, 2005, 12:13 PM // 12:13
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#11
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Krytan Explorer
Join Date: Apr 2005
Profession: Me/N
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Quote:
Originally Posted by Puddin Tame
how long do traps take to cast? 2 seconds? With possible failure chance.
My ranger could do more than that in 2 seconds.
I use a BOW.
RANGE-rs, people!!
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Traps are unique to rangers, yet you expect rangers to not use them?
And I suppose your ranger can do AoE (larger than adjacent) cripple/bleeding/knockdown/blind in that amount of time, too? Traps aren't all about the initial damage they do. Their damage is low because of the conditions they cause.
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Aug 15, 2005, 01:14 AM // 01:14
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#12
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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Quote:
Originally Posted by Puddin Tame
Plus, how long do traps take to cast? 2 seconds? With possible failure chance.
My ranger could do more than that in 2 seconds.
I use a BOW.
RANGE-rs, people!!
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Let's also concider what I can do to some poor fool in that amount of time:
Set up Apply Poison
Use Throw Dirt + GD (Blinded)
set Trap
Attack (Poison)
Trap goes off (Bleeding, Crippled)
Yep, 5 bars health degen total, they can't hit anything from the blind, and they can't run 'cause of the Crippled. Yeah, in PvP this would get stopped in about, oh, as soon as they see me doing it, but come on, this is something I came up with on the spot for PvE. Sheesh. And may I remind you that I'm a melee Ranger. Yes, Ranger AOE is a beautiful thing, but it's not *my* thing.
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Aug 16, 2005, 02:18 AM // 02:18
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#13
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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I use a similar strategy with my PvE W/R.
Strength, Tactics, Axe, Wilderness all 10ish. Gladiators armour with an ascalon helm.
Cyclone Axe
Apply Poison
Bonnetties Stance
Shield Stance
Victory is Mine {e}
Barbed Trap
Flame Trap
Trolls Ungent
You hit apply poison before you enter battle, Cyclone axe, bonnetti's, barbed trap, shield stance, flame trap then victory is mine. The mob around you has then suffered 120 ish damage and is poisoned, bleeding, crippled and on fire - and you are back on full health/energy, ready to repeat the process.
Against mobs in the 4-6ish range, I will get both traps off about 60% of the time and usually at least one of them. If there is a second warrior sharing the heat than I get both trapps off most of the time.
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Aug 16, 2005, 04:57 AM // 04:57
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#14
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Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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POB traps work great in UW when one Aataxe gets thru the minefield.
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